{"@id":"https://credentialengineregistry.org/resources/ce-7c4cfecd-2566-4ded-867e-61268b8cb18d","@type":"ceterms:AssociateDegree","@context":"https://credreg.net/ctdl/schema/context/json","ceterms:ctid":"ce-7c4cfecd-2566-4ded-867e-61268b8cb18d","ceterms:name":{"en-US":"Gaming/Computer Artist Track Simulation"},"ceterms:ownedBy":["https://credentialengineregistry.org/resources/ce-421514ad-38f2-4f41-bc1d-7f1469d8721b"],"ceterms:offeredBy":["https://credentialengineregistry.org/resources/ce-421514ad-38f2-4f41-bc1d-7f1469d8721b"],"ceterms:inLanguage":["en"],"ceterms:description":{"en-US":"This program option is designed to appeal to those students that have a preference for the artistic side of game and computer simulation development such as scene lighting, creating customized 3D texture maps, customized shaders, diffuse shaders, sky boxes and bump maps. This option will also instruct students in the fundamentals of 3D Game/Simulation design, development and production construct, shape, texture, and animate 3D objects and characters in a computer game environment. The program also teaches students the techniques and skills required to incorporate depth, lights, textures and 3D liquids into the 3D game to simulate real-world situations."},"ceterms:subjectWebpage":"https://www.bhcc.edu/programsofstudy/programs/gamingcomputerartisttracksimulationoption","ceterms:credentialStatusType":{"@type":"ceterms:CredentialAlignmentObject","ceterms:framework":"https://credreg.net/ctdl/terms/CredentialStatus","ceterms:targetNode":"credentialStat:Active","ceterms:frameworkName":{"en-US":"CredentialStatus"},"ceterms:targetNodeName":{"en-US":"Active"}}}